Is There a Rubric to Help Assess Hands-On Learning?



So, what are some of the variables and the stages of the learning process that should be captured in an assessment rubric used for coding projects? BrainPop suggests that in assessing creative coding projects, it is important to include:


Image of important factors in assessing

  • Video (media) content
  • Code execution
  • Code practice
  • Habits of Mind
  • General Comments

I agree that the code itself: its functionality; its actual use and the overall practice of coding should be assessed, as well as the intentional thinking flow of the students, referred to here as "Habits of Mind". I would also suggest including some of the following, if the project allows:

  • Scope of project
  • Project planning
  • Organization of content
  • Creative elements
  • Innovative uses
  • Functionality and scope (application)

Therefore, whatever is important o the scope of the project, should be included in the assessment.  Students should never be "blind-sided" in the assessment process, especially when their individual confidence, authenticity and creativity is at stake.

Keep up the great work and expand your scope in assessing student learning.


TIP: 
In any hands-on activity or project, even is coding is being used, the learning, design, development and application processes must all be valued and assessed.


Coming up next, "Everything is preset in current curricula." Stay tuned...